Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NeKhE-T7uWZ-hpQVb-2OTod-5YQhG | 20/14/4 | 105.6 | 1.48 | 2026-07-03 17:02:30 · 29m 38s | |
| CSGO-d9SwC-ZfNmm-9Wd5a-kbAPP-ybqhH | 10/13/2 | 62.4 | 0.73 | 2026-07-03 16:23:59 · 35m 47s | |
| CSGO-yuOqE-Fk3To-FeXDy-575E7-meAtG | 15/19/9 | 69.0 | 0.92 | 2026-06-18 19:14:15 · 46m 52s | |
| CSGO-4mhET-mKPcG-3zBc4-XxP2B-o9XDJ | 22/16/3 | 72.6 | 1.32 | 2026-06-16 19:30:40 · 38m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.