Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-r4Mf2-Rb6Ct-Ks8Ye-hGQbc-sFzAC | 10/12/4 | 35.6 | 0.79 | 2026-07-02 21:06:39 · 34m 28s | |
| CSGO-XtZSs-FiNWn-ckKFn-n5cPy-KWtrD | 18/10/10 | 95.7 | 1.60 | 2026-06-26 20:07:41 · 30m 15s | |
| CSGO-3kx6V-AQMWN-Q6Uxs-cohjB-CLAMK | 18/20/6 | 67.9 | 1.02 | 2026-06-14 17:13:13 · 47m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.