Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sMwK7-nDakw-DOn4m-tAvwj-HjW9G | 16/12/3 | 70.6 | 1.20 | 2026-07-05 14:16:37 · 30m 57s | |
| CSGO-b8DQj-tQAir-Xoc3o-3MUKt-4rquL | 10/14/1 | 68.8 | 0.68 | 2026-07-02 17:45:21 · 31m 24s | |
| CSGO-vKe7n-Co78S-tQyUF-RGzDG-U9JjC | 10/17/8 | 70.3 | 0.88 | 2026-07-02 13:37:48 · 28m 30s | |
| CSGO-otodm-iYwxP-fODHu-sse9e-2PDRE | 26/8/1 | 131.8 | 2.25 | 2026-06-29 17:01:37 · 27m 50s | |
| CSGO-CnRDT-sQjVi-SfKMC-KWnKY-JuiTL | 14/16/3 | 56.5 | 1.05 | 2026-06-28 08:26:20 · 34m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.