Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bbxwu-S4ZUZ-TbEFj-W7q3G-fxF4C | 11/20/3 | 55.0 | 0.69 | 2026-07-07 22:25:34 · 35m 43s | |
| CSGO-fZydc-vz3Jd-aoLWk-YmfWS-MQCmQ | 14/16/8 | 69.1 | 1.01 | 2026-06-27 20:52:56 · 39m 17s | |
| CSGO-h2AFY-nfJbd-4hR5L-3sU7C-4cEZG | 18/18/3 | 82.1 | 1.01 | 2026-06-06 11:20:22 · 41m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.