Wallbang/smoke/distance signals need at least 2 of this player's matches processed with kill-level analysis - will fill in as more of their matches get analyzed.
The player has a Valve ban and a Leetify ban, which are strong indicators of cheating. Despite only one match being analyzed, the combination of these bans and an elite Leetify aim rating with no rank presence strongly suggests illicit activity, even with low confidence due to limited demo data.
AI-generated read of the stats profile below - not a formal cheat determination, folded into the trust score as one capped signal among many. Model: gemini-2.5-flash-lite · Analyzed 2026-07-24 01:35:31
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
AI Analysis
-6%The player has a Valve ban and a Leetify ban, which are strong indicators of cheating. Despite only one match being analyzed, the combination of these bans and an elite Leetify aim rating with no rank presence strongly suggests illicit activity, even with low confidence due to limited demo data.
Account Signals
+11%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Ban History
-50%Base penalty -25%, full weight (ban < 1 year old)
Leetify itself reports ban(s) on this account
Cross-Platform Consistency
-14%Leetify aim rating 99.813411978009/100 (elite) but Premier is unranked and no FACEIT account - demonstrated mechanical skill doesn't match rank history, a classic smurf/fresh-account pattern
Our Own Match Data
-76.1%Valve banned this account on ~2026-07-04 - AFTER a match we parsed (2026-06-26 05:31:55). The ban falls inside our observation window, not some years-old record from another game.
Peak single-match outcome anomaly 100/100 (rating/ADR/KD/HS% combined) — top ~0.3% of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — only 1 of this player's matches analyzed so far, so this is provisional.
2% of measured kills were hard snaps — the crosshair closed a 25°+ gap onto the target within ~78ms of the shot and landed within 2°, at 15m+ range. Legit players effectively never do this repeatedly; the penalty scales with the rate.
Low mean preaim 6.69° with a tight 3.57° spread across 49 ranged kills - unusually consistent crosshair placement
No matches recorded for this player yet.
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.