Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dhYMj-Ay4MR-FLeDG-JUuUv-vB3xK | 13/7/6 | 91.9 | 1.46 | 2026-07-06 13:23:54 · 21m 26s | |
| CSGO-PbRhb-3jrZZ-XsPPd-KbYXo-rOpYF | 18/12/5 | 92.3 | 1.35 | 2026-07-05 20:29:47 · 31m 48s | |
| CSGO-ReQXs-r4U4y-xzTQ2-kOTqu-A3VTB | 21/11/4 | 97.4 | 1.62 | 2026-07-03 22:38:52 · 21m 24s | |
| CSGO-edxr4-qdUC8-ASFea-ZB4bo-HOH8D | 18/18/5 | 98.6 | 1.21 | 2026-07-03 22:01:50 · 32m 13s | |
| CSGO-DMTcx-k9cJD-3YUGe-8vf6F-59qBE | 19/14/5 | 105.0 | 1.42 | 2026-06-30 13:05:17 · 30m 47s | |
| CSGO-K6JDT-uuFap-ViVyd-5NXkG-RJ8CH | 15/9/7 | 101.6 | 1.63 | 2026-06-26 22:01:06 · 23m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.