Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cXrb5-8qvHi-Vaxcr-XHpxX-Bkb3K | 15/20/4 | 70.0 | 0.88 | 2026-06-30 14:57:00 · 41m 54s | |
| CSGO-mD3t2-GE9GW-RjGYn-hXc6G-OcOAK | 21/21/5 | 85.0 | 1.12 | 2026-06-27 20:27:54 · 47m 10s | |
| CSGO-7TDOd-czvpS-SojPL-pmLdN-hRyQN | 16/18/2 | 67.1 | 0.98 | 2026-06-27 17:44:16 · 44m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.