Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zpxTd-bYAzJ-PPoVU-vxM4i-LXpRP | 15/9/5 | 86.7 | 1.47 | 2026-06-28 14:22:24 · 23m 39s | |
| CSGO-Lq7mF-G6ci4-raVAy-EoA4w-KCBcO | 10/15/2 | 59.4 | 0.74 | 2026-06-18 17:59:15 · 31m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.