Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SYZXt-koOZt-uRT9m-XdaqQ-DRRyL | 12/19/10 | 78.1 | 0.85 | 2026-06-27 21:33:40 · 41m 10s | |
| CSGO-DV9SY-3zVQm-xWMrC-jDY2X-wv2kG | 4/15/6 | 47.9 | 0.43 | 2026-06-18 19:54:37 · 28m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.