Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8u4nv-z5Fcd-r92nX-EYYaM-mxF4C | 12/19/6 | 66.8 | 0.80 | 2026-06-30 20:55:51 · 45m 54s | |
| CSGO-SEv6Z-ZZYHf-GAPpr-Yrr5s-erhGH | 14/19/5 | 62.8 | 0.82 | 2026-06-29 23:18:42 · 45m 5s | |
| CSGO-OVjau-4iEUS-aDqdA-4EHAO-SSUnB | 23/23/7 | 74.2 | 1.09 | 2026-06-09 20:43:54 · 52m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.