Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UbNzT-P6bXP-E4aCf-JPCqE-ddsqK | 9/14/2 | 72.1 | 0.75 | 2026-07-01 19:10:41 · 23m 18s | |
| CSGO-oAUn7-5XVcT-aZY73-9uSQm-OijDA | 11/15/2 | 62.7 | 0.79 | 2026-06-30 18:27:48 · 32m 19s | |
| CSGO-aTu36-9REv2-87yLS-x7Zit-srXwP | 6/18/3 | 39.7 | 0.47 | 2026-06-30 17:48:27 · 34m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.