Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nBAui-XNq7t-pdURr-JoCqJ-Vb37M | 11/11/9 | 76.5 | 1.13 | 2026-06-28 21:45:58 · 20m 50s | |
| CSGO-fOER5-hNXiy-J88mJ-oskht-UNv5G | 15/14/6 | 78.5 | 1.09 | 2026-06-28 21:13:33 · 28m 55s | |
| CSGO-4OarG-phBJJ-c7X4p-c4Xi7-H2WPA | 12/17/7 | 61.8 | 0.85 | 2026-06-25 14:26:39 · 36m 12s | |
| CSGO-HDfP8-2uVsi-W52m4-HQqsM-iJWzE | 19/19/3 | 93.1 | 1.12 | 2026-06-24 20:07:15 · 33m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.