Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mnAXJ-iJp7c-ErWDj-qLd7t-bCyDK | 4/16/5 | 63.5 | 0.38 | 2026-07-03 20:29:12 · 23m 15s | |
| CSGO-q2E2r-NJLDH-9AYXP-tcz3V-4RwLA | 7/19/6 | 40.8 | 0.50 | 2026-06-18 18:39:33 · 36m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.