Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jACZ8-Ov6n2-iMqFW-x2d66-H2WPA | 23/15/6 | 101.2 | 1.48 | 2026-06-26 12:26:57 · 35m 21s | |
| CSGO-98TOF-P2YKt-toZQX-s5SMy-V2msF | 19/14/6 | 83.5 | 1.24 | 2026-06-23 19:10:16 · 45m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.