Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nBkkz-dXeDV-Pf8JV-xQyrA-oKMkO | 23/16/3 | 83.4 | 1.30 | 2026-07-03 04:08:21 · 34m 36s | |
| CSGO-JwOVW-68i9j-RSQqB-Xvppp-E4aNE | 16/17/10 | 89.9 | 1.17 | 2026-07-03 03:18:51 · 43m 24s | |
| CSGO-u2hwF-Ck8Do-eHp9D-3OqBH-oJpxA | 28/11/2 | 147.5 | 2.21 | 2026-07-03 01:48:44 · 30m 35s | |
| CSGO-zAaqa-vvfJ5-XjJOL-7zBQw-4CZAB | 15/22/3 | 56.7 | 0.71 | 2026-07-02 05:55:33 · 45m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.