Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dVRqv-Sqx4n-nMUuO-GXks8-qTY2Q | 18/18/6 | 79.5 | 1.17 | 2026-06-28 14:44:40 · 33m 9s | |
| CSGO-JqerY-cmFNu-BPCf9-dznaM-2mw9H | 23/12/6 | 92.2 | 1.49 | 2026-06-24 15:05:58 · 34m 55s | |
| CSGO-ijxPJ-wZQk6-qFvzb-4emzs-erhGH | 25/12/5 | 111.3 | 1.69 | 2026-06-23 16:41:38 · 39m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.