Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZVu2k-FfMfM-yYcH7-pzYVW-vvuvE | 16/15/2 | 86.3 | 1.31 | 2026-07-05 04:09:21 · 20m 38s | |
| CSGO-OY4h4-mnsaZ-NVP8s-ycCE2-Rz23L | de_warden |
34/19/5 | 157.3 | 1.94 | 2026-07-05 03:25:30 · 35m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.