Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UrVcK-tnzp2-be4y6-ocEKC-Q9jbN | de_stronghold |
16/16/2 | 76.7 | 1.15 | 2026-06-29 17:48:38 · 25m 14s |
| CSGO-bhXap-9PmXm-PUqqY-FhkOV-bawDK | de_stronghold |
20/16/3 | 113.7 | 1.32 | 2026-06-25 14:52:15 · 33m 3s |
| CSGO-aYVD6-eqAxc-QOB7t-KPtf4-SpeOQ | 19/15/4 | 83.4 | 1.24 | 2026-06-19 20:29:36 · 43m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.