Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FLkHF-8yxnu-zswKW-doakR-jmFOP | 13/15/8 | 82.2 | 1.11 | 2026-07-02 20:43:09 · 30m 1s | |
| CSGO-eGO4r-WYGWD-AFAZs-QAdmE-fS5KQ | 26/20/7 | 91.4 | 1.31 | 2026-06-29 19:35:52 · 48m 11s | |
| CSGO-VzUrw-CmvRS-dDF6c-j9746-OUYkF | 18/16/3 | 74.9 | 1.15 | 2026-06-26 21:08:40 · 37m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.