Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HSMBX-FJRWU-WntL6-EjLz5-PquaL | 17/7/1 | 105.5 | 1.64 | 2026-07-05 00:20:33 · 27m 36s | |
| CSGO-H26B6-QMN7q-Rrkjr-9uDBK-c84VH | 22/23/6 | 73.9 | 1.05 | 2026-07-04 18:30:22 · 44m 22s | |
| CSGO-f2ztv-MDrQW-5pDi8-GZpUo-qhjTL | 21/20/2 | 74.8 | 1.04 | 2026-07-02 22:27:42 · 50m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.