Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RffjG-FpBop-tCnFd-HHCYa-G7WzE | 18/18/6 | 83.0 | 1.15 | 2026-06-18 17:06:59 · 42m 42s | |
| CSGO-tDMoP-WjkCJ-3PeoC-3JT96-9oQuK | 10/23/3 | 49.7 | 0.56 | 2026-06-11 11:13:50 · 42m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.