Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WK5t9-jTydr-sSM76-raz8Y-kZhzO | 9/16/3 | 67.4 | 0.61 | 2026-07-07 18:09:41 · 21m 23s | |
| CSGO-QPmDX-kNsiP-fFEU9-B68Bv-jBcBN | 20/18/2 | 82.5 | 1.29 | 2026-07-03 18:51:58 · 39m 35s | |
| CSGO-NTdd7-Sj5tj-rpyDA-ujoNt-uWq7C | 17/13/8 | 95.0 | 1.32 | 2026-06-30 18:23:14 · 37m 31s | |
| CSGO-iuW6x-VOxO3-VAwhL-2y9Z2-5AnkP | 28/13/4 | 120.9 | 1.88 | 2026-06-30 16:50:42 · 38m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.