Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-B6Ask-iOUO6-4qP8j-V5OTw-4VatH | 20/16/5 | 84.0 | 1.32 | 2026-07-03 22:18:46 · 44m 15s | |
| CSGO-dV6M4-ywUZ4-3cxWw-opn7O-6Rn2H | 13/4/3 | 107.5 | 1.81 | 2026-07-03 16:40:08 · 21m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.