Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Wv6T7-57nOS-VXhby-etOcS-qkSSH | 2/5/5 | 17.7 | 0.25 | 2026-07-06 22:46:14 · 30m 53s | |
| CSGO-UCtFo-2nFzx-YhAhU-Co2bZ-wZ7nM | 12/12/3 | 55.7 | 0.96 | 2026-06-28 22:56:43 · 31m 44s | |
| CSGO-XmbyP-d4YjK-uQXUE-7hbZh-its4N | 15/18/3 | 60.3 | 0.92 | 2026-06-21 15:35:21 · 34m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.