Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6LmcE-sMoUa-kZN8w-zJG43-2zYUN | 15/18/7 | 87.4 | 1.03 | 2026-07-03 21:29:45 · 36m 40s | |
| CSGO-XHrLp-jm3hV-ibdBR-YAsbB-n9ROG | 11/15/1 | 45.4 | 0.67 | 2026-06-28 21:34:10 · 33m 56s | |
| CSGO-vDM5q-4EKS6-UubvZ-uvXrQ-tm7SA | 16/9/6 | 100.1 | 1.61 | 2026-06-27 21:30:46 · 23m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.