Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Qz5Em-Bz4Mi-hXnXo-93S2E-CUQ7B | 18/22/5 | 93.0 | 1.09 | 2026-07-05 07:04:57 · 38m 20s | |
| CSGO-9DGDm-zyJZW-hGxU8-WzFYW-MkuzF | 11/15/8 | 71.5 | 1.03 | 2026-07-03 16:26:06 · 33m 43s | |
| CSGO-WYtFz-D627V-wR4nW-cqzvF-s9ROG | 16/16/2 | 76.8 | 1.02 | 2026-06-30 22:30:45 · 44m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.