Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FKcj9-AzSGx-CArEO-24YB9-Xz8rN | 16/17/7 | 85.4 | 1.18 | 2026-07-02 16:12:39 · 37m 44s | |
| CSGO-QdpXX-2Ri4k-M4Rnr-QEuhb-KjNpP | 22/20/6 | 79.6 | 1.15 | 2026-06-25 14:21:54 · 44m 2s | |
| CSGO-CWWeu-zn3OZ-CxhTA-GdMaA-8dKTK | 12/22/3 | 50.5 | 0.51 | 2026-06-24 12:17:15 · 39m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.