Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-j9HSE-OWpeN-LUBHV-KBj9z-CLtCQ | 17/17/3 | 80.4 | 1.02 | 2026-07-05 14:22:22 · 41m 49s | |
| CSGO-5tPLX-heOUs-Qv4ps-RvdZG-U9JjC | 14/11/2 | 60.0 | 1.13 | 2026-06-29 16:14:54 · 28m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.