Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nySzk-K6k2P-Bw7qa-rDMpH-O9tvE | 8/11/2 | 59.9 | 0.88 | 2026-07-04 02:30:07 · 26m 7s | |
| CSGO-emxm3-76cYr-UeEtV-qV84Z-suGvM | 16/15/4 | 78.0 | 1.09 | 2026-07-04 01:36:55 · 34m 12s | |
| CSGO-3n7CV-f8mES-wNAXF-zbSLo-nrXwP | 19/19/6 | 93.6 | 1.30 | 2026-07-02 18:21:42 · 35m 48s | |
| CSGO-KkXsK-QDxZh-ziUQp-mCeZH-ZcnwG | 18/27/6 | 61.2 | 0.78 | 2026-07-02 17:29:52 · 47m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.