Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-24Q9H-kKkph-prTC2-ufu9d-LFzQN | 41/16/6 | 117.8 | 2.05 | 2026-06-29 21:46:07 · 42m 40s | |
| CSGO-LvGB7-2ZVX9-AuCW2-QfeR8-DUGnK | 27/16/5 | 129.0 | 1.65 | 2026-06-29 21:09:02 · 34m 23s | |
| CSGO-iDJyC-VGe6R-QCVbp-y2ZZN-3S3ED | 20/17/5 | 91.4 | 1.25 | 2026-06-29 20:31:03 · 34m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.