Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YZWcw-xrD89-vs9nB-ihrMy-wr74E | 19/10/2 | 85.7 | 1.33 | 2026-06-23 19:08:53 · 43m 16s | |
| CSGO-y8XkH-pFyZk-RPa2V-vWWtL-OHTCP | 12/11/2 | 51.3 | 0.97 | 2026-06-14 10:18:20 · 33m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.