Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-s62Bs-4yrQP-YC87y-a3kza-rjNYE | 12/16/5 | 80.7 | 0.97 | 2026-07-07 23:02:22 · 21m 24s | |
| CSGO-j7RaG-6OyGj-SOyZf-q9wEh-kOijD | 11/16/3 | 40.3 | 0.70 | 2026-07-05 11:54:42 · 35m 44s | |
| CSGO-WYtFz-D627V-wR4nW-cqzvF-s9ROG | 5/20/3 | 41.6 | 0.22 | 2026-06-30 22:30:45 · 44m 17s | |
| CSGO-QOX2S-tDWaX-MNsTp-8RRC6-tzioE | 7/17/9 | 56.5 | 0.66 | 2026-06-26 19:27:19 · 36m 8s | |
| CSGO-YzGKk-FaRpM-dBHrC-xVvYK-ZSLTK | 16/15/2 | 77.0 | 1.12 | 2026-06-23 21:04:52 · 34m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.