Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tjJPb-UHNQa-MXk6N-THuhw-QWJeB | 23/23/9 | 98.6 | 1.20 | 2026-07-04 20:22:12 · 51m 44s | |
| CSGO-hTVDu-4Yev2-4d2Rf-Mzeam-XEKLH | 14/10/4 | 104.5 | 1.56 | 2026-07-04 15:11:07 · 28m 26s | |
| CSGO-AYxiA-BhZ5A-rjVi9-7ciTQ-QJOMB | 17/13/7 | 93.7 | 1.34 | 2026-07-01 18:11:51 · 36m 18s | |
| CSGO-ECA35-ipu9j-otPWL-D3hdG-K9zkG | 20/16/3 | 105.4 | 1.38 | 2026-06-15 17:16:28 · 35m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.