Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LSmqr-K6uRP-5NMpZ-hFdaF-bTsdA | 6/13/0 | 46.1 | 0.40 | 2026-07-03 11:21:00 · 13m 54s | |
| CSGO-mGWVq-kU2uY-nAZWk-z4G3G-w8JzN | 22/22/7 | 86.8 | 1.14 | 2026-07-02 15:29:12 · 46m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.