Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2ssVc-EkNny-nnqQh-cvkcD-od5yD | 24/15/1 | 88.6 | 1.52 | 2026-07-04 18:29:35 · 32m 0s | |
| CSGO-26uTU-w6ATK-rcSE5-HSmpq-d34uC | 22/18/6 | 91.8 | 1.44 | 2026-07-04 17:48:46 · 31m 47s | |
| CSGO-pKZbp-oPFec-W6JGr-VS9OE-NojoE | 22/16/4 | 96.5 | 1.40 | 2026-06-25 18:31:44 · 36m 34s | |
| CSGO-bWmQm-EeXCE-bPtRP-79Rnm-7XmfO | 18/12/5 | 76.0 | 1.30 | 2026-06-25 18:03:15 · 26m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.