Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4m4fL-rMFtU-LbSSZ-MEAfM-9HyXD | 23/11/7 | 150.0 | 2.05 | 2026-07-01 18:07:00 · 25m 6s | |
| CSGO-aRiuw-4eaDH-EbKGf-DQdOL-ScHLH | 27/12/4 | 135.6 | 1.98 | 2026-07-01 17:05:51 · 29m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.