Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-J2JUS-VpEdx-BKBkL-V7Vqz-SrYbD | 13/15/1 | 82.5 | 0.91 | 2026-06-23 18:01:41 · 24m 54s | |
| CSGO-P7CV5-vvkeU-tttrt-aoE4U-MvNUD | 24/16/4 | 100.7 | 1.54 | 2026-06-21 14:16:06 · 41m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.