Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-r4U63-qewSS-uYAzG-7peSb-YE4BO | 14/14/3 | 86.9 | 1.14 | 2026-07-06 19:05:10 · 24m 57s | |
| CSGO-SszFM-vo32Z-LULdV-aKwvJ-tncFO | 10/14/5 | 70.3 | 0.84 | 2026-06-27 19:40:37 · 36m 41s | |
| CSGO-BZYA3-2bL5R-m5xzD-xFDQ3-kAXHK | 26/17/7 | 102.8 | 1.64 | 2026-06-23 19:10:40 · 38m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.