Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wdNSp-FohtS-HoYyK-SOZJE-8oZEC | 12/19/8 | 66.0 | 0.78 | 2026-07-03 22:56:29 · 34m 41s | |
| CSGO-HmLRy-uRnkT-6bQxs-yaEBW-HGXbD | 10/15/4 | 69.2 | 0.75 | 2026-06-28 18:37:00 · 31m 24s | |
| CSGO-T64WL-FRjFU-HDD4M-8Yq4D-KKoJN | 14/14/5 | 87.8 | 1.17 | 2026-06-18 11:24:39 · 27m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.