Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QANBV-8DVtN-2jw5W-sdZEb-O6BxH | 11/20/5 | 63.0 | 0.67 | 2026-07-03 21:58:37 · 33m 12s | |
| CSGO-taOri-aiQyO-rCqe5-aCMnp-TOfuB | 14/15/4 | 63.0 | 0.94 | 2026-06-23 19:17:00 · 34m 40s | |
| CSGO-FfwZu-9tpSt-5CaH4-53bK2-KWtrD | 10/20/8 | 61.0 | 0.57 | 2026-06-14 08:18:07 · 38m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.