Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pn2uB-ZArSK-7XxMB-2cwnp-3De4D | 23/14/5 | 96.1 | 1.58 | 2026-06-26 22:39:23 · 35m 37s | |
| CSGO-TcJXM-z2fTx-VJDvq-WHnVm-EtLbM | 16/14/2 | 78.7 | 1.15 | 2026-06-26 21:29:07 · 39m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.