Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yXJRj-jcYto-bH5W9-MTTdp-LsXfE | 19/19/3 | 100.6 | 1.19 | 2026-07-01 13:11:24 · 28m 1s | |
| CSGO-bcAyQ-a7vLs-trBOV-WcJ7Q-mG64E | 21/15/7 | 112.5 | 1.62 | 2026-07-01 09:39:44 · 29m 52s | |
| CSGO-AsJtf-K6YnV-ydCse-dci76-PeS8N | 28/15/8 | 187.9 | 2.26 | 2026-06-30 09:07:59 · 24m 35s | |
| CSGO-6Jnb9-cQEnU-KoG2B-2x3W7-LpphH | 21/23/13 | 114.9 | 1.31 | 2026-06-19 14:28:46 · 40m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.