Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OizTT-pdPPq-miYdz-XhbvH-c84VH | 9/16/4 | 77.9 | 0.65 | 2026-07-02 14:39:34 · 22m 36s | |
| CSGO-bLHT4-rkHSm-ixZom-pp9Ez-52DVF | 6/15/2 | 42.8 | 0.32 | 2026-07-02 14:11:57 · 20m 59s | |
| CSGO-UtxfG-GmXMZ-XjtPG-N76eM-3wqVQ | 17/15/5 | 82.0 | 1.15 | 2026-07-01 17:25:09 · 36m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.