Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-W7MwE-ueqcK-pm6S4-SSAHC-uT2JE | 37/13/4 | 132.6 | 2.19 | 2026-07-03 13:23:48 · 40m 23s | |
| CSGO-TWjjG-nC5fL-yNkd5-WhRBO-LwSOG | 17/14/3 | 110.3 | 1.37 | 2026-07-03 05:04:05 · 29m 1s | |
| CSGO-md2Mh-6E5yY-DLpOY-BjmLu-ffMbM | 25/15/1 | 108.7 | 1.45 | 2026-07-01 15:29:10 · 39m 16s | |
| CSGO-RHsxX-G3Tsp-zqyhW-Wo3dP-AoaAB | 6/14/3 | 61.4 | 0.59 | 2026-06-24 13:30:03 · 27m 14s | |
| CSGO-EBC3C-HHZo2-95pfy-KPGVo-HOH8D | 24/15/2 | 107.5 | 1.56 | 2026-06-19 12:16:50 · 34m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.