Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eGjYq-dJaQM-cXFPc-GKYrw-LCHSQ | 14/13/7 | 89.5 | 1.27 | 2026-07-05 14:21:49 · 30m 44s | |
| CSGO-NTNx9-MpFCP-i47Ev-AD72e-YjEuA | 17/14/5 | 84.0 | 1.17 | 2026-07-02 19:37:52 · 35m 9s | |
| CSGO-Xfmhx-MESki-42hNz-JT6NY-cF95Q | 10/7/2 | 61.0 | 1.30 | 2026-07-02 19:13:01 · 20m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.