Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MxwOu-bBtQU-k7juS-7i3Aa-wPdKP | 18/19/3 | 98.0 | 1.14 | 2026-06-29 19:32:25 · 32m 23s | |
| CSGO-NvUbM-KkVQx-82JTq-LeSTM-2mw9H | 18/16/5 | 94.4 | 1.30 | 2026-06-29 18:58:02 · 31m 25s | |
| CSGO-RBZJn-T7JAF-wPXn2-OCJGn-xDmsF | 20/16/6 | 83.3 | 1.27 | 2026-06-09 19:04:02 · 38m 19s | |
| CSGO-22kWc-ov8d4-eBytc-N5x4Z-Uu8GJ | 16/21/8 | 59.7 | 0.85 | 2026-06-09 18:12:30 · 46m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.