Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NvtSV-LRMcE-kresc-cpfNv-rfdZH | 14/13/7 | 87.8 | 1.27 | 2026-07-03 20:04:36 · 29m 10s | |
| CSGO-WR7eQ-UaBKO-y3Nmq-eXox8-ApWjM | 10/13/6 | 53.1 | 0.76 | 2026-07-03 19:25:54 · 32m 16s | |
| CSGO-3rOnY-p96wB-MKpnB-JRsT5-PquaL | 13/15/8 | 90.2 | 1.17 | 2026-06-29 13:19:25 · 36m 24s | |
| CSGO-T3QQn-dELwW-mY48a-5HUoi-D5fGH | 7/12/3 | 49.2 | 0.66 | 2026-06-17 20:00:39 · 29m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.