Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TpkeR-j8X9j-4kPoU-uKopA-KeiGH | 6/8/0 | 65.7 | 0.80 | 2026-06-27 21:02:17 · 14m 34s | |
| CSGO-hxkXt-ycVPo-eTeMq-D5o8S-4kJ9P | 17/17/7 | 93.0 | 1.11 | 2026-06-27 20:18:53 · 38m 57s | |
| CSGO-mN4ds-FQDby-VLKH9-MpiHE-cxnkP | 24/15/3 | 100.9 | 1.49 | 2026-06-22 14:21:22 · 34m 43s | |
| CSGO-VGeue-wFXTS-23EHe-hstua-KaoYF | 18/18/3 | 75.6 | 1.05 | 2026-06-19 08:37:31 · 34m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.