Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8iXvh-KMBZm-ZXNpT-8yTuT-XQaYO | 18/17/6 | 92.6 | 1.28 | 2026-07-02 16:50:00 · 35m 22s | |
| CSGO-jKoSa-Fixoh-meZzh-UcLft-NDpcG | 8/21/2 | 45.8 | 0.32 | 2026-06-29 11:04:57 · 37m 0s | |
| CSGO-zXwOy-ePdLr-ofaXm-eiaFH-sxdqA | 16/14/5 | 69.7 | 1.06 | 2026-06-25 13:00:20 · 36m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.