Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QmiZb-5JRbm-e4fdp-mDp4a-jPocG | 22/1/6 | 180.2 | 2.58 | 2026-07-05 04:20:28 · 15m 53s | |
| CSGO-DSxDd-GaRpz-BjVtH-OaVLF-oncFO | -/-/- | - | - | 2026-07-01 18:42:28 · 10m 33s | |
| CSGO-hTAkz-uqTuX-MDrri-zmoor-q3SiA | 18/7/4 | 122.2 | 1.85 | 2026-07-01 14:27:00 · 21m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.